Hi 👋 I'm an indie game developer and freelancer technical artist, working with creative studios, programmers and artists to make virtual reality experiences, interactive installations, immersive projections and playful devices. Welcome to my website, you will find below the archives of my projects.
Crashboard takes you through an epic ride among dancing bananas, sparkly butterflies and big yellow construction panels: an immersive surfing experience into the cyberspace.
Orbital is a spherical bullet hell on rail controlled by a real globe. You play as a cyber criminal who hacked the security of a military satellite. You exploit this planetary device to harvest sensible data and sell it to the dark web.
Arcade Mirror is an interactive multiplayer projection controlled by a cluster of handcrafted gamepads. The visitor sees their body projected into the digital space through a Kinect camera. By sharing the controls, the participants manipulate buttons, potentiometers and switches to discover all the distorting filters.
A virtual reality experience that immerses your body with a Kinect camera in a field of point clouds.
In collaboration with AMaze, the playful media art festival in Berlin, the Cookie Collective organized performances and a playful exhibition about crash, error and glitch.
With the members of the Cookie Collective, we organize digital art events that showcases talks, workshops, performances, playful installations, experimental video games, video mapping and live coding.
Exhibition of our work with Dorian Rigal, through our collective: Neon Minuit. Showcased during the Format(s) festival in Strasbourg, France
The sculpture is composed of a screen placed behind the transparent resin print of a graphics card. The liquid crystals are then hidden behind the technological artifact until the backlight of the screen turns on and reveals each pixel. Floating on the right of the screen, a computer calculates generative animations in real time.
Reflecting a computer tower, the screen facade opens like a portal, inviting the viewer to approach the heart of the machine. The screen and the central processing unit become one. It forms a digital sculpture on which content calculated in real time is displayed. Generated by graphic code, the screen projects fractal animations.
Immersive live visuals at Gaîté Lyrique for Frequency dance battle festival.
The first prototype of a virtual reality experience with animated volumetric capture recorded and live.
A live performance that explores the world of dreams.
Emmanuel Macron visits his French friends in a 14m² appartment. And tonight, it's Emmanuel who's cooking.
Playing with characters from fictionnal universes.
Horrible FPS Simulation (2016)
GPU is a puzzle game-installation that challenges players to interact with their own distorted reflections. With Tatiana Vilela dos Santos and Olivier Drouet
Tetra is an alternative controller coordination game. With Tatiana Vilela dos Santos
Choupichoup is a video game about learning, sharing and loving. Made for the game jam Ludum Dare #33.
Talking Heads is a game about information circulation. Drag and drop heads to build a circuit that translates letters.
The Salt Pleeease is a puzzle game about exchanging condiments. It was made for Ludum Dare 30 in August 2014.