Leon Denise

Developer and designer, working on virtual reality experiences, interactive installations, immersive projections and playful devices.

contact@neondelice.xyz.

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Dusted

You no longer know what day it is, you're always looking for your glasses and you've forgotten your daughter's name. You decide to dust off the memories that have been left abandoned in your house, in the hope of covering up the grey areas. But is it really necessary to remember everything?

with Céline Signoret, Jean Kapsa, Rodolphe Macabéo, Pénélope Biessy

Orbital

Orbital is a spherical bullet hell on rail controlled by a real globe.

with Emilie Breslavetz

Matière Numérique

Exhibition of our work with Dorian Rigal, through our collective Neon Minuit. Showcased during the Format(s) festival in Strasbourg, France.

with Dorian Rigal

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Crashboard

Crashboard is a surfing cyberspace game controlled by a skateboard.

with Emilie Breslavetz

Crash Party

Playful and experimental exhibition at A MAZE. festival in Berlin.

with Emilie Breslavetz, Elie Gavoty

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Beyond Midnight

An immersive and interactive experience about the passage between spirit and technology.

with Dorian Rigal

Tetardise

A web scrolling device with a virtual network of tadpoles reacting to rotten digital content. Made for Sickhouse festival Overkill of 2023.

with Emilie Breslavetz

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Miroir Arcade

Arcade Mirror is an interactive multiplayer projection controlled by a cluster of handcrafted gamepads. By sharing the controls, the participants manipulate buttons, potentiometers and switches to discover all the distorting filters.

with Dorian Rigal, Emilie Breslavetz

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Mapping Inversé

A digital mapping sculpture with real time graphic running on a micro computer, playing with refraction of a graphic card made of resine.

with Dorian Rigal

Calculateur Particulier

Reflecting a computer tower, the screen facade opens like a portal, inviting the viewer to approach the heart of the machine. The screen and the central processing unit become one. It forms a digital sculpture on which content calculated in real time is displayed. Generated by graphic code, the screen projects fractal animations.

with Dorian Rigal

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Goliath

GOLIATH: PLAYING WITH REALITY is a 25-minute animated virtual reality experience about schizophrenia, gaming and connection.

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Atmosphere

Immersive digital experience with live volumetric capture projected on the ceiling.

with Dorian Rigal

Les Espaces Rêvés

Les Espaces Rêvés is a performative short film. It is part of the Hétérotopia series, which explores the spaces that can connect us to our utopias. The idea is to open up the boundary between the work and the viewer by inviting them to enter the screen.

with Dorian Rigal, HFLOW

La Nuit des Montagnes

Andorra, La Nuit des Montagnes is a film that takes viewers on a dialogue between two characters who imagine and dream themselves in the Andorran landscape.

with Dorian Rigal, Raphaël Foulon

Heterotopia, Miroirs et Perspectives

Heterotopia is a 15-minute VR experience for one participant exploring imaginary places, their creation, sharing, and disappearance.

with Dorian Rigal, Samuel Lecoeur, Rémi Large, Antoine Wert, Alexandre Bobe, Claire Saumande

Heterotopia

A kinectic experience prototype.

with Dorian Rigal

Frequency

We designed and projected immersive live visuals at Gaîté Lyrique for Frequency dance battle festival.

with Dorian Rigal

Les Confiné-es

Emmanuel Macron visits his French friends in a 14m² appartment. And tonight, it's Emmanuel who's cooking.

Substances

A digital immersive sculpture.

with Dorian Rigal

La Matière des Souvenirs

A fuldome movie about the visual journey through memory, through recollections.

with Dorian Rigal, Hecq, Woulg

L'Attrape Rêve

A participatory digital performance and installation, a video and audio work in which the public is invited to explore the world of dreams.

with Dorian Rigal, Flore

Colonia

An interactive installation about the presence of colonial history in public space.

with Dorian Rigal

Troisième Personne du Singulier

An horrible game made for the game jam Make Something Horrible organized by Canard PC

with Alexia Schmidt, Benjamin Vedrenne, Guillaume Noisette

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Glitch Processing Unit

GPU is a puzzle game-installation that challenges players to interact with their own distorted reflections.

with Tatiana Vilela dos Santos, Olivier Drouet

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Choupichoup

Choupichoup is about learning, sharing and loving. More a toy than a game, it was made for the game jam Oujevipo Context #2.

The Salt Please

A puzzle game about exchanging condiments made for Ludum Dare 30.

Talking Heads

A game about information circulation. Drag and drop heads to build a circuit that translates letters. Made for Ludum Dare 31.

No Control Story

A comic I used to draw. The idea was to just draw, not thinking much about what to say. It was supposed to be a sort of relief for an urgent creative impulse.

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