Leon Denise

Developer and designer, working on virtual reality experiences, interactive installations, immersive projections and playful devices. contact@neondelice.xyz.

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Robogotchi

A playful arcade machine sculpture made for Sickhouse.

Made with Emilie Breslavetz, Vincent Schoutsen, Wouter van Veldhoven

Crash Party

A playful and immersive exhibition celebrating the inventive role of error, digital chaos and the unexpected with experimental video games, panoramic ASCII art and immersive live coding performances.

Made with Cookie Collective

Dusted

A virtual reality journey to recover your lost identity.

Made with Céline Signoret, Jean Kapsa, Rodolphe Macabéo, Pénélope Biessy

Orbital

A spherical bullet hell on rail controlled by a real globe.

Made with Emilie Breslavetz

Matière Numérique

Exhibition of our work with Dorian Rigal, through our collective Neon Minuit. Showcased during the Format(s) festival in Strasbourg, France.

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Crashboard

A surfing cyberspace game controlled by a skateboard.

Made with Emilie Breslavetz

Crash Party

Playful and experimental exhibition at A MAZE. festival in Berlin.

Made with Emilie Breslavetz, Elie Gavoty

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Beyond Midnight

An immersive and interactive experience about the passage between spirit and technology.

Made with Dorian Rigal

Tetardise

A web scrolling device with a virtual network of tadpoles reacting to rotten digital content. Made for Sickhouse festival Overkill of 2023.

Made with Emilie Breslavetz

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Miroir Arcade

An interactive multiplayer projection controlled by a cluster of handcrafted gamepads. By sharing the controls, the participants manipulate buttons, potentiometers and switches to discover all the distorting filters.

Made with Dorian Rigal, Emilie Breslavetz

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Mapping Inversé

A digital mapping sculpture with real time graphic running on a micro computer, playing with refraction of a graphic card made of resine.

Made with Dorian Rigal

Calculateur Particulier

Reflecting a computer tower, the screen facade opens like a portal, inviting the viewer to approach the heart of the machine. The screen and the central processing unit become one. It forms a digital sculpture on which content calculated in real time is displayed. Generated by graphic code, the screen projects fractal animations.

Made with Dorian Rigal

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Goliath

Animated virtual reality experience about schizophrenia, gaming and connection."

Made with Anagram

Atmosphere

Immersive digital experience with live volumetric capture projected on the ceiling.

Made with Dorian Rigal

Les Espaces Rêvés

A performative short film. It is part of the Hétérotopia series, which explores the spaces that can connect us to our utopias. The idea is to open up the boundary between the work and the viewer by inviting them to enter the screen.

Made with Dorian Rigal, HFLOW

La Nuit des Montagnes

A film that takes viewers on a dialogue between two characters who imagine and dream themselves in the Andorran landscape.

Made with Dorian Rigal, Raphaël Foulon

Heterotopia, Miroirs et Perspectives

A VR experience for one participant exploring imaginary places, their creation, sharing, and disappearance.

Made with Dorian Rigal, Samuel Lecoeur, Rémi Large, Antoine Wert, Alexandre Bobe, Claire Saumande

Heterotopia

A kinectic experience prototype.

Made with Dorian Rigal

Frequency

Immersive live visuals at Gaîté Lyrique for Frequency dance battle festival.

Made with Dorian Rigal

Les Confiné-es

Emmanuel Macron visits his French friends in a 14m² appartment. And tonight, it's Emmanuel who's cooking.

Substances

A digital immersive sculpture.

Made with Dorian Rigal

La Matière des Souvenirs

A fuldome movie about the visual journey through memory, through recollections.

Made with Dorian Rigal, Hecq, Woulg

L'Attrape Rêve

A participatory digital performance and installation, a video and audio work in which the public is invited to explore the world of dreams.

Made with Dorian Rigal, Flore

Colonia

An interactive installation about the presence of colonial history in public space.

Made with Dorian Rigal

Troisième Personne du Singulier

An horrible game made for the game jam Make Something Horrible organized by Canard PC

Made with Alexia Schmidt, Benjamin Vedrenne, Guillaume Noisette

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Glitch Processing Unit

A puzzle game-installation that challenges players to interact with their own distorted reflections.

Made with Tatiana Vilela dos Santos, Olivier Drouet

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Choupichoup

Playful object about learning, sharing and loving. More a toy than a game, it was made for the game jam Oujevipo Context #2.

The Salt Please

A puzzle game about exchanging condiments made for Ludum Dare 30.

Talking Heads

A game about information circulation. Drag and drop heads to build a circuit that translates letters. Made for Ludum Dare 31.

No Control Story

A comic I used to draw. The idea was to just draw, not thinking much about what to say. It was supposed to be a sort of relief for an urgent creative impulse.

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