Developer and designer, working on virtual reality experiences, interactive installations, immersive projections and playful devices.
Cookie Collective gathers digital artists involved in real-time creation. This covers video games, art installations, video mapping, demoscene, live coding, etc.
You no longer know what day it is, you're always looking for your glasses and you've forgotten your daughter's name. You decide to dust off the memories that have been left abandoned in your house, in the hope of covering up the grey areas. But is it really necessary to remember everything?
with Céline Signoret, Jean Kapsa, Rodolphe Macabéo, Pénélope Biessy
Orbital is a spherical bullet hell on rail controlled by a real globe.
with Emilie Breslavetz
Exhibition of our work with Dorian Rigal, through our collective Neon Minuit. Showcased during the Format(s) festival in Strasbourg, France.
with Dorian Rigal
Crashboard is a surfing cyberspace game controlled by a skateboard.
with Emilie Breslavetz
Playful and experimental exhibition at A MAZE. festival in Berlin.
with Emilie Breslavetz, Elie Gavoty
An immersive and interactive experience about the passage between spirit and technology.
with Dorian Rigal
A web scrolling device with a virtual network of tadpoles reacting to rotten digital content. Made for Sickhouse festival Overkill of 2023.
with Emilie Breslavetz
Arcade Mirror is an interactive multiplayer projection controlled by a cluster of handcrafted gamepads. By sharing the controls, the participants manipulate buttons, potentiometers and switches to discover all the distorting filters.
A digital mapping sculpture with real time graphic running on a micro computer, playing with refraction of a graphic card made of resine.
with Dorian Rigal
Reflecting a computer tower, the screen facade opens like a portal, inviting the viewer to approach the heart of the machine. The screen and the central processing unit become one. It forms a digital sculpture on which content calculated in real time is displayed. Generated by graphic code, the screen projects fractal animations.
with Dorian Rigal
GOLIATH: PLAYING WITH REALITY is a 25-minute animated virtual reality experience about schizophrenia, gaming and connection.
Immersive digital experience with live volumetric capture projected on the ceiling.
with Dorian Rigal
Les Espaces Rêvés is a performative short film. It is part of the Hétérotopia series, which explores the spaces that can connect us to our utopias. The idea is to open up the boundary between the work and the viewer by inviting them to enter the screen.
with Dorian Rigal, HFLOW
Andorra, La Nuit des Montagnes is a film that takes viewers on a dialogue between two characters who imagine and dream themselves in the Andorran landscape.
with Dorian Rigal, Raphaël Foulon
Heterotopia is a 15-minute VR experience for one participant exploring imaginary places, their creation, sharing, and disappearance.
with Dorian Rigal, Samuel Lecoeur, Rémi Large, Antoine Wert, Alexandre Bobe, Claire Saumande
We designed and projected immersive live visuals at Gaîté Lyrique for Frequency dance battle festival.
with Dorian Rigal
Emmanuel Macron visits his French friends in a 14m² appartment. And tonight, it's Emmanuel who's cooking.
A fuldome movie about the visual journey through memory, through recollections.
with Dorian Rigal, Hecq, Woulg
A participatory digital performance and installation, a video and audio work in which the public is invited to explore the world of dreams.
with Dorian Rigal, Flore
An interactive installation about the presence of colonial history in public space.
with Dorian Rigal
An horrible game made for the game jam Make Something Horrible organized by Canard PC
with Alexia Schmidt, Benjamin Vedrenne, Guillaume Noisette
GPU is a puzzle game-installation that challenges players to interact with their own distorted reflections.
Choupichoup is about learning, sharing and loving. More a toy than a game, it was made for the game jam Oujevipo Context #2.
A puzzle game about exchanging condiments made for Ludum Dare 30.
A game about information circulation. Drag and drop heads to build a circuit that translates letters. Made for Ludum Dare 31.
A comic I used to draw. The idea was to just draw, not thinking much about what to say. It was supposed to be a sort of relief for an urgent creative impulse.