Hi 👋 I'm an indie game developer and freelancer technical artist, working with creative studios, programmers and artists to make virtual reality experiences, interactive installations, immersive projections and playful devices. Welcome to my website, you will find below the archives of my projects.
You no longer know what day it is, you're always looking for your glasses and you've forgotten your daughter's name. You decide to dust off the memories you've left at home in the hope of covering up the grey areas. But is it really necessary to remember everything?
Crashboard takes you through an epic ride among dancing bananas, sparkly butterflies and big yellow construction panels: an immersive surfing experience into the cyberspace.
Orbital is a spherical bullet hell on rail controlled by a real globe. You play as a cyber criminal who hacked the security of a military satellite. You exploit this planetary device to harvest sensible data and sell it to the dark web.
With the members of the Cookie Collective, we organize digital art events that showcases talks, workshops, performances, playful installations, experimental video games, video mapping and live coding.
In collaboration with AMaze, the playful media art festival in Berlin, the Cookie Collective organized performances and a playful exhibition about crash, error and glitch.
Exhibition of our work with Dorian Rigal, through our collective: Neon Minuit. Showcased during the Format(s) festival in Strasbourg, France
Arcade Mirror is an interactive multiplayer projection controlled by a cluster of handcrafted gamepads. The visitor sees their body projected into the digital space through a Kinect camera. By sharing the controls, the participants manipulate buttons, potentiometers and switches to discover all the distorting filters.
The sculpture is composed of a screen placed behind the transparent resin print of a graphics card. The liquid crystals are then hidden behind the technological artifact until the backlight of the screen turns on and reveals each pixel. Floating on the right of the screen, a computer calculates generative animations in real time.
Reflecting a computer tower, the screen facade opens like a portal, inviting the viewer to approach the heart of the machine. The screen and the central processing unit become one. It forms a digital sculpture on which content calculated in real time is displayed. Generated by graphic code, the screen projects fractal animations.
I participated as a technical artist and shader artist on the production of Goliath VR, an animated virtual reality experience about schizophrenia, gaming and connection.
A virtual reality experience that immerses your body with a Kinect camera in a field of point clouds.
Immersive live visuals at Gaîté Lyrique for Frequency dance battle festival.
The first prototype of a virtual reality experience with animated volumetric capture recorded and live. It serves as a technical demo for Heterotopia Miroir et Perspective. We explored many experimentals concepts. One the main experience was to see his body made of point cloud, inside a virtual reality headset. We would be able to track body and hands with the Kinect camera, enabling interactions between our real body and the virtual world.
A live performance that explores the world of dreams.